![]() ![]() ![]() I think the industry needs some kind of cataclysmic event where Autodesk does something especially egregious, and enough studios snap and switch to Blender and start putting the money they used to pay to Autodesk into custom tooldev for Blender for a while to make it catch up sooner in the gamedev-relevant fields like pipeline integratability, handling custom normals, etc. Some who use 3D less frequently already have switched. I know of several people wo are longterm and experienced 3DS Max users who are thinking about switching from Max to Blender for various reasons. I have enter on a mouse button, so that's a super fast combo to click for me.īlender isn't perfect but since I've now used it for ~15 years I've given up on learning any of "the big ones" and I'm hoping Blender will see more widespread adoption in the industry in the future. That also displays the hotkey, so obviously for all that I use regularly I learn those, and if it's something that I use rarely but when I need it, I need it a few times in a row, then its just pressing space and then enter, since this menu remembers the last selection. The way I use blender I access most things by pressing space and typing the name of the function I wanna use in. Click to expand.I think as a first step it is more important to remember how the functions are called than what their hotkey is. ![]()
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